18.05.2024 16:03
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BH_loopy
Sortie #14608

Squad logo
Tour FiF 2017 Spring A
Mission FiF 2017 Spring phase A session 2
Type F.E.2b
Gunners BH_Razwald
Payload 12 x 20 lb
Modifications
  • Twin Lewis MG Turret
Fuel 30%
Coalition Triple Entente
Country France
Date start 20.05.2017 14:34
Date end 20.05.2017 14:57
Flight time 20 minutes 35 seconds
Ratio 0.69
Status crashed (dead)
Bullets fired 140
Bullets hits 0
Gun Accuracy 0%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 8
Hits Bombs 1
Bomb Accuracy 12.5%
Score 5
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 1
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 1
AA MachineGuns 1
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
20.05.2017 14:34:35
BH_loopy [F.E.2b] was respawned
20.05.2017 14:36:02
BH_loopy [F.E.2b] take off
20.05.2017 14:56:27
AI [77mmAAAAttached] has damaged (0.005) BH_loopy [F.E.2b]
20.05.2017 14:56:27
AI [77mmAAAAttached] has damaged (0.014) BH_loopy [F.E.2b]
20.05.2017 14:56:27
AI [77mmAAAAttached] has damaged (0.006) BH_loopy [F.E.2b]
20.05.2017 14:56:30
AI [77mmAAAAttached] has damaged (0.031) BH_loopy [F.E.2b]
20.05.2017 14:56:30
AI [77mmAAAAttached] has damaged (0.01) BH_loopy [F.E.2b]
20.05.2017 14:56:31
AI [77mmAAAAttached] has damaged (0.024) BH_loopy [F.E.2b]
20.05.2017 14:56:33
AI [77mmAAAAttached] has damaged (0.911) BH_loopy [F.E.2b]
20.05.2017 14:56:33
AI [77mmAAAAttached] has shotdown BH_loopy [F.E.2b]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has damaged (0.252) AI [GERpenicheAAA]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has damaged (1.0) AI [LMG08AAA]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has destroyed AI [LMG08AAA]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has damaged (1.0) AI [77mmAAAAttached]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has destroyed AI [77mmAAAAttached]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has damaged (0.748) AI [GERpenicheAAA]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has destroyed AI [GERpenicheAAA]
20.05.2017 14:56:37
BH_loopy [F.E.2b] has wounded (0.271)
20.05.2017 14:56:37
BH_loopy [F.E.2b] has wounded (0.199)
20.05.2017 14:56:38
BH_loopy [F.E.2b] crashed on the ground
20.05.2017 14:57:07
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:08
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:09
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:10
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:11
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:12
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:13
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:14
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:15
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:16
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:17
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:18
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:19
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:20
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:21
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:22
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:23
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:23
BH_loopy [F.E.2b] has wounded (0.005)
20.05.2017 14:57:23
BH_loopy [F.E.2b] has finished
20.05.2017 14:57:23
BH_loopy [F.E.2b] has wounded (0.013)
20.05.2017 14:57:23
BH_loopy [F.E.2b] has died